Forte Composer Academy/Bringing Virtual Orchestra Music to Life Vol 2: Sample Library and Articulation Wizardry

Bringing Virtual Orchestra Music to Life Vol 2: Sample Library and Articulation Wizardry

  • Course

An advanced course on to use common (and uncommon) sample library patches and articulations like a pro.
Message me after purchase to receive a single-use 15% OFF coupon that can be used on any individual Orchestral Tools product/bundle. This exclusive coupon can stack with other OT offers and discounts. 

What Sounds do you Need to Create Great Music?

Maybe you've got some good sample libraries, and you've got a strong foundation of musicality and expression, but you're STILL having a hard time getting your orchestral music created with samples to sound interesting and lifelike. Do you have all the tools that you need to make great music? You wonder if it's time to buy that new strings library everyone is talking about, but you have a gnawing feeling that you're not getting as much out of your existing libraries as you could. 
 
Does this situation sound familiar?

THE #2 WEAKNESS IN VO (VIRTUAL ORCHESTRA) CREATED MUSIC

When I first started thinking about how to teach advanced mockup skills, I started by cataloging the most common problems I heard in VO (virtual orchestra) produced music. The biggest one (IMO) was the lack of dynamic and expressive performances, which I addressed in Volume 1 of this advanced course series. But the next biggest was the lack of knowledge about common sample library articulations types - what they are for, and how/when to use them in context of a specific musical function or part.
 
The result ends up being music that is stale and uninteresting, and the frustrated user might even end up caught in the dreaded G.A.S. (gear acquisition syndrome) cycle, never being sure if he/she has the needed elements to make exciting and emotive music.

But there's good news: if you have any modern orchestral sample libraries (from the last 10 years or so), then you probably have the basic components to do far more than you imagine.

SOLVING THE PROBLEM BY USING COMMON PATCH/ARTICULATION TYPES

To find and use the right tool (articulation/sample) for the job, you need to know three things. 

1 - What is the job? 
2 - What are the available tools (articulations/samples), and what their purpose? 
3 - How do I do the job with those tools? 
 
In this course I leverage the knowledge I've acquired in 18 years of working with virtual instruments (including 10+ years as a demo composer) to walk you through all three points.
 
Firstly, we identify common musical functions and parts that you will need to articulate with your patches: that's "The Job". 

Secondly, I will walk you through the primary articulation types in orchestral music, their traditional purposes, and how they are uniquely expressed, packaged, and controlled in virtual instruments.  This should provide both a enlightening vision for their purposes and give a foundation for how to use common sample articulation types. I will also show you how I audition and inventory my own sample libraries to determine what will be useful or not, and to determine if I actually need to buy the latest, greatest samples library (usually: I don't). 
 
And thirdly, I will show you how I actually "do the job" in articulating common musical parts and functions, like melody, bass, sustained texture, moving texture, transition FX/accents, and more.  

Learn to Use Articulations Like This!

In a later lesson, I create this short piece from scratch and show you how to create every element. 

What's Covered:

In this detailed 6-hour, 20-lesson course you can expect to learn about the following:

  • Overview of common Orchestral Articulations and their traditional uses
  • What long articulations are for, and when to use them (Legato, sus, trem, special, etc)
  • What short articulations are for, and when to use them (spicc, stacc, pizz, portato, marcato, etc)
  • What Special and FX articulations are for, and then to use them (runs, trills, performance patches, etc)
  • The basic articulation/sample elements that you ACTUALLY need to write great music 
  • Understanding the Anatomy of a Note (attacks, sustains, transitions, releases)
  • How to inventory and audition your own sample libraries to get the most out of what you already have, and what you need to get (or don't need to get!)
  • How to articulate a complex line with multiple articulation types
  • How to articulate common tasks (bass, melody, sustained texture, motion textures, transitions, etc)
  • And more! 

Lesson Outline

Introduction and Foundations

01 - Welcome and Intro
Preview
02 - Knowing the Job: Common Musical Functions and Parts
03 - The Anatomy of a Note

Articulations and Patches

04 - Orchestral Articulations Overview Thoughts
05 - Piano and Harp
06 - Creating a Harp Gliss From Scratch
07 - How to Make Keys Sound Realistic if You're not a Pianist
08 - Tuned and Untuned Percussion
09 - The Uses of Pizzicato
10 - Making Pizzicato Parts More Interesting
Preview
11 - Staccato, Spiccato, Marcato, and More Short Articulations
12 - Long Articulation Types for String, Brass, and Wind
13 - Understanding and Working with Legato
14 - Doing the Jobs with Longs and Legatos
15 - Tempo-Synced and Prerecorded Performance Patches
16 - Orchestral Runs Patches and Holy Grail Items
17 - Putting it All Together to Make a Piece of Music

Concluding and Bonus Material

18 - Audition and Inventory (Getting to Know your Sample Libraries!)
Preview
19 - TL;DR: Full List of Orchestral Job Solutions
20 - Thank you and Next Steps
BuilingAPieceBVO2MIDI.mid
This course is part of my "Composer Blueprints" range, which are courses that focus on the intermediate-to-advanced end of the skill spectrum. As the term "blueprints" suggests, these deep-dive courses are meant to teach detailed musical techniques and processes.

Who is this course for?

This course is volume two in a new series (Bringing Virtual Orchestra Music to Life) that is intended to serve composers at the intermediate-to-advanced end of the skills spectrum--specifically, composers who are already set up with decent music creation tools and have at least a moderate amount of musical composition/production ability but really want to take the musicality and life-like believability of their virtual orchestra-produced tracks to the next level. 

This could include the following:

  • Media composers (working or aspiring) who didn't have much musical education or experience prior to jumping into music production (strong of tech, weak on music education/musicianship)
  • Composers possessing a strong sense of musicality and performance with organic instruments but are lacking familiarity with VI tools and how they behave musically (strong on music education/musicianship, weak on tech)
  • Hobbyists
  • Hobbits
  • Hobbyist Hobbits
  • Hobbyist Hobbits' mums


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