15 - Controlling Virtual Instruments (Part 2)
15 - Controlling Virtual Instruments (Part 2)
How To Compose with MIDI and Virtual Instruments
Hardware Explained: What You Will Need
Hardware Explained: What You Will Need
Software Explained: What You Will Need
Software Explained: What You Will Need
Hardware + Software Recommendations for your MIDI Workstation
Hardware + Software Recommendations for your MIDI Workstation
How to Use the Tools and Control Virtual Instruments
How to Use the Tools and Control Virtual Instruments
Composing Great Music from Beginning to End
Composing Great Music from Beginning to End
The Heart of A Hero AUDIO/MIDI ASSETS
The Heart of A Hero AUDIO/MIDI ASSETS
Additional MIDI Files for Study
Additional MIDI Files for Study
Course Audio
Course Audio
In this lesson we will be picking up where we left off about controlling virtual instruments.
We will be talking about using articulations, namely:
The REASON behind the various articulations, and why you should use several types
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Sustains (different attacks) tremolo, trills, etc.
Trills, tremolos
Attacks: slow VS fast
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Legato
Legato speeds
Using short to mid length articulations in combination to create compelling lines (pizz, spicc, stac, marc, sfzorzando, etc.)
FX - cresendos, clusters, risers, etc.
We also talk some about:
Loops and time stretching
Using recorded performances (action strings, hollywood winds)
Phrasing and breaths
Tempo tracks
The grid
Quantizing
YOUR ASSIGNMENT:
Play around with the different articulations you have in your sample libraries. Go through the library and take every articulation for a "test drive, " or better yet, write a 30 second piece of music featuring that one articulation.
Take a few minutes to read up on that articulation online or to watch a short video about it. This will help give you some real-life context for how the performers create that sound, and it should help you to remember that the articulation is a creative option in your composing toolkit.
Refer to the instructional materials from the sample developers to see how the instruments are intended to be used. Edit velocity and controller codes as necessary to adjust the expression or attack (or whatever) of the instrument.